martes, 8 de marzo de 2011

[SWtOR] Bounty Hunter

Nuevo video de presentación de clase. Ha llegado la hora del Bounty Hunter!!


Bien como Mercenary, bien como Powertech, el Bounty Hunter es un saco de trucos, potencia de fuego y blindaje.

En IGN han entrevistado a Daniel Erickson (writing director) y Georg Zoeller (lead combat designer) sobre el Bounty Hunter. 
IGN: What are the signature skills?

Zoeller
: The Mercenary Bounty Hunter focuses on missiles and staying at range from enemies. Devastating attacks like Heatseeker and Fusion Missile and Rail Shot make the Mercenary a sight to behold on the Battlefield. The Powertech Bounty Hunter specializes in flamethrowers and close range attacks. Attacks like Flame Burst, Flame Sweep as well as the jetpack-assisted Rocket Punch are some of the signature moves of this advanced class. 

El Mercenary será la rama principal de DPS para el Bounty Hunter, mientras que el Powertech se encargará de combatir mucho mas de cerca para lo cual contará con un mayor blindaje.
IGN: What is the Bounty Hunter's resource that's drawn upon to activate special skills?

Zoeller
: The Bounty Hunter is always trying to manage the heat generated by active armor and weapon systems. As abilities are used heat is generated that naturally dissipates over time, although in a non-linear fashion. Overheating shuts down access to the more powerful abilities, so proper heat management is vital for the skilled Bounty Hunter.

Not all of the Bounty Hunter's abilities are constrained by heat of course and there are some emergency abilities that allow quick venting of heat when needed. 
O lo que viene a ser algo parecido a la mecanica de energía, pero en vez de gastar la que hay lo generas, y si no puedes generar mas pues ajo y agua.

Por lo menos es conceptualmente interesante ^_^
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