Mostrando entradas con la etiqueta Sylvari. Mostrar todas las entradas
Mostrando entradas con la etiqueta Sylvari. Mostrar todas las entradas

martes, 14 de agosto de 2012

[GW2] Cinemáticas de inicio

Las cinemáticas que podremos ver al comenzar nuestras aventuras en Tyria.

Humanos.
We wanted to establish several key points in this cinematic: humans were once the predominant race, a people with many kingdoms spread all across Tyria, but now they are in decline; and despite these dark times, they still have faith, even if it feels more distant. Visually, we wanted to show the amazing vistas of Divinity’s Reach and the last great human nation of Kryta. The second half of the cinematic is set by a player’s choice of social class—is your character a member of the gentry, a hardworking commoner, or do they hail from the streets? The moving imagery in each option is very different, and the writing is designed to convey the mood and give you a distinct feel for each background and setting.


Norn.
Because the norn are a less familiar race, we wanted to establish their place in Tyria. They are a hearty race of shape-shifting adventurers who have been pushed south by adversity, but fighting every inch of the way. The norn are an incredibly adventurous race who prize the glory of accomplishment above all. We wanted to present images that showed their snowy landscape, their courage, and their deep spirituality. In the second part of the cinematic, we illustrate the player’s past history, their outlook on life, and which Spirit of the Wild—Bear, Snow Leopard, Raven, or Wolf—they feel the most affinity for.


Charr.
Those who played the original Guild Wars will recognize the savage charr, the implacable foes of mankind, and they will have certain expectations. We needed to live up to those player expectations, but, much like with the humans, we also need to make sure that players know who the charr in Tyria are now, 250 years beyond the time of the first game. The charr are fierce, militant, and uncompromising. But their point of view on history had yet to be told, and it’s an important perspective in understanding their story in Guild Wars 2. For the first time, the charr aren’t just “the bad guys.” They have a reason to be angry, and have reclaimed much of the land once stolen from them by humanity. The defining aspect of a charr’s life is which legion they choose; their training, culture, and lifestyle all stem from the legion in which they were raised. Therefore, the opening cinematic is designed to play up the differences between those legions.


Asura.
Although the asura played a modest role in Guild Wars: Eye of the North, it’s only in Guild Wars 2 that we’ve been able to really establish them. From their magical cities to their high-minded philosophy of the Eternal Alchemy, the asura have a marvelous depth to their culture that we wanted to showcase—all in a minute and a half of cinematic. Wshoo! We needed this cinematic to do more than many others: define the asura colleges and mindset as well as establish the race’s place in the world. When dealing with concepts like “synergetics,” it’s important that we have clear writing and striking visuals. With the asura cinematic, we wanted to show the different colleges, their experiment styles, and their studies to really concretely illustrate how each one was distinct from the others.


Sylvari.
However, for the sylvari, the opening cinematic was even more important. We’d never established the sylvari before, and players had no history with the race in the Guild Wars universe. But even as challenging as that was, we had a tremendous opportunity to establish part of the sylvari experience that is critical to understanding their race — the Dream of Dreams. Because the sylvari are awakened as fully-grown individuals, we chose to make their tutorial experience happen within the Dream, and to have their opening cinematic reflective of it. It’s informative, but it also has mythical quality, a sense of imagery rather than concrete reality. We needed to show the sylvari mindset, but also who they are, how they relate to life in Tyria, and what kinds of roles they fulfill in our stories of the world. Add to that the need to represent biography choices, introduce the iconic character Caithe, and define the sylvari attitude and “feel.”


Fuentes originales:
- Humanos, Norn y Charr.
- Asura.
- Sylvari.

viernes, 13 de julio de 2012

Asura y Sylvari en el último Beta Weekend de GW2

Según aparece en el blog de ArenaNet, la ultima Beta Weekend del juego antes de su salida (28 de Agosto) será el proximo 20-22 de Julio, y si algo llama la atención sin duda será la posibilidad de probar a las dos ultimas razas: los Asura y los Sylvari. Que, cosas de la vida, son las dos razas que mas me llaman la atención y uno de los motivos por los que apenas ha pisado las betas anteriores... bueno, y por no quemar el juego antes de tiempo, sencillamente paso de jugar contenido que voy a tener que volver a jugar.

Que ganitas de ver como lucen los Sylvari 




Tienen buena pinta las zonas iniciales, verdad?

martes, 9 de agosto de 2011

[GW2] Semana de los Sylvari

Comienza la semana de los Sylvari en el blog de Arena.net .


Una de las razas mas interesantes, y no solo por mi habitual gusto por las razas de corte élfico, si no por el factor de novedad que supone tratar de llevar al juego una raza de espíritus de la naturaleza encarnados en cuerpos vegetales humanoides.

El primer articulo sobre esta raza es de hecho una explicación detallada sobre los pormenores del diseño estético de los Sylvari. Un interesante articulo que por suerte alguien ya se ha tomado la molestia de traducir en el foro de guildwars2spain: link!

Las consideraciones y los diferentes razonamientos que explica la diseñadora me han encantado. No tanto, sin embargo, la forma de llevar esos diseños y esas ideas a los modelos, que siguen pareciendo los clasicos modelos maquillados con verde y hojas... justo lo que se pretendía evitar.


Al menos a la hora de hacer los trajes han tenido mas en cuenta las reflexiones originales, y realmente parecen mucho mas naturales que lo que estamos acostumbrados a ver en este tipo de razas.


Muy muy recomendable en cualquier caso.