Importante que quienes hayan hecho la preorder se hayan dado de alta en la pagina de Bioware.
Para saber el estado de vuestra hermandad podeis consultar las diferentes paginas de guilds.
Junto a esta tercera fase se han anunciado las caracteristicas de los servidores en un post oficial:
There will be four different server types in Star Wars: The Old Republic. Here's how they work generally, and details on how we're dealing with roleplaying (RP) servers:Ninguna novedad en cuanto a los servidores que seguirán los habituales estandares, eso si, la aparición de servidores RP-PvP a ultima hora puede causar serias dudas a aquellos que se iban a mover a servidores RP(-PvE).
PvE (Player vs Environment) – Players will have to manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.
PvP (Player vs Player) – Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).
RP-PvE – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvE server. Players must manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.
RP-PvP – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvP server. Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).
The pre-launch Guild Headquarters currently allows you to select between three different server types for your guild: PvE, PvP, and RP, which will determine your server placement during Phase 3: Deployment. During Deployment, we will be placing all eligible guilds that select 'RP' onto RP-PvE servers by default. If a guild wishes to exist on an RP-PvP server, they will need to create their guild manually on a new server once they reach their Capital World (Dromund Kaas or Coruscant) and create their guild.
The decision to make RP-PvP servers an option for players was made recently, which is why the choice was not available in the Guild Headquarters to start with. We apologize for any inconvenience this causes, but we hope you are as excited as we are to be able to choose this option for your guild in the game at launch.
PvP server rulesets
We also wanted to expand on what the PvP server ruleset means in The Old Republic. The obvious overarching rule is that in general, if you see a player of the opposite faction, you may immediately engage them in combat.
The exception to this rule is sanctuaries, which are large areas where PvP may not take place, regardless of whether you are flagged or unflagged for PvP. Examples of this are the Origin Worlds (Tython, Ord Mantell, Hutta, and Korriban), the Capital Worlds for both sides (Dromund Kaas and Coruscant), and the Republic/Imperial Fleets.
Hopefully this post helps inform your decision as to which server type you'd like to play on at launch. If you haven’t already, create a guild on the Guild Headquarters so that you can get placed on a server before the game launches!
En realidad no tanta, ya que la única diferencia es que en las zonas neutrales hay que flaggearse a mano, pero sigue sin poder hacerse PvP en las zonas seguras, y siguen existiendo las zonas abiertas de PvP y las warzones, asi que basicamente es un servidor de rol donde puedes escoger realmente cuando hacer PvP, instanciado o no.
Como rolero y jugador de PvP defendería a ultranza los RP-PvP por lo que significan. Pero como ni hay tanto rol como me gustaría, ni se hace realmente PvP en el mundo mas allá de gankear y campear puntualmente, pues me voy a uno PvE (con RP, claro) y ya haré PvP cuando yo quiera, que ocasiones habrá de sobra.
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